UNITED STATES
SECURITIES AND EXCHANGE COMMISSION
Washington, D.C. 20549

FORM 10-QSB
(Mark One)
x
QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
 
For the quarterly period ended:
September 30, 2006
OR
 
 o
TRANSITION REPORT PURSUANT SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934
 
For the transition period from:
 
to
 

Commission file number:
000-28399

Gaming & Entertainment Group, Inc. 

(Exact name of small business issuer as
specified in its charter)
 
Utah
 
59-1643698
(State or other jurisdiction
of incorporation or organization)
 
(I.R.S. Employer
Identification No.)
 
4501 Hayvenhurst Ave., Encino, CA 91436
(Address of principal executive offices)
 
(818) 400-5930
(Issuer’s telephone number)
 
 
(Former name, former address and former fiscal year, if changed since last report)

Check whether the issuer (1) filed all reports required to be filed by Section 13 or 15(d) of the Exchange Act during the past 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. YES  x  NO  o
 
Indicate by check mark whether the registrant is a shell company (as defined in Rule 12b-2 of the Exchange Act) YES o   NO  x
 
Applicable Only to Issuers Involved in Bankruptcy Proceedings During the Preceding Five Years
 
Check whether the registrant filed all documents and reports required to be filed by Section 12, 13 or 15(d) of the Exchange Act after the distribution of securities under a plan confirmed by court. YES o  NO  o
 
Applicable Only to Corporate Issuers
 
State the number of shares outstanding of each of the issuer’s classes of common equity, as of the latest practicable date:
 
19,830,602 shares of common stock, $0.01 par value, as of November 13, 2006
Transitional Small Business Disclosure Format (check one): YES o  NO  x
 

 
FORM 10-QSB

TABLE OF CONTENTS

 
 
 
Page
PART I - FINANCIAL INFORMATION
1
Item 1.
Financial Statements.
1
 
Condensed Consolidated Balance Sheets
 
 
September 30, 2006 and December 31, 2005 (Unaudited)
1
 
Condensed Consolidated Statements of Operations
 
 
For the Nine and Three Months ended September 30, 2006 and 2005 (Unaudited)
2
 
Condensed Consolidated Statement of Stockholders’ Deficiency
 
 
For the Nine Months ended September 30, 2006 (Unaudited)
3
 
Condensed Consolidated Statements of Cash Flows
 
 
For the Nine Months ended September 30, 2006 and 2005 (Unaudited)
4
 
Notes to Condensed Consolidated Financial Statements (Unaudited)
5
Item 2.
Management’s Discussion and Analysis or Plan of Operation
13
 
Results of Operations
15
 
Liquidity and Capital Resources
18
 
Risk Factors
19
Item 3.
Controls and Procedures
20
PART II - OTHER INFORMATION
20
Item 1.
Legal Proceedings
20
Item 2.
Unregistered Sales of Equity Securities and Use of Proceeds.
20
Item 3.
Defaults Upon Senior Securities
20
Item 4.
Submission of Matters to a Vote of Security Holders
20
Item 5.
Other Information
20
Item 6.
Exhibits
21
SIGNATURE
22

ii



PART I - FINANCIAL INFORMATION
 
Item 1. Financial Statements.
 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
Condensed Consolidated Balance Sheets September 30, 2006 and December 31, 2005
(Unaudited) 
 
ASSETS
         
   
September 30,
2006
 
December 31,
2005
 
Current Assets
             
Cash
 
$
185,231
 
$
$ 122,318
 
Accounts receivable
   
   
90,142
 
Total current assets
   
185,231
   
212,460
 
               
Equipment and Furnishings, net of accumulated depreciation of $53,756 and $317,858
   
57,955
   
132,625
 
Intangible Assets, net of accumulated amortization of $0 and $31,350
   
   
282,150
 
Other Assets
   
11,052
   
10,272
 
               
Total assets
   
254,238
   
637,507
 
               
LIABILITIES AND STOCKHOLDERS’ DEFICIENCY
             
               
Current Liabilities
             
Accounts payable
 
$
82,312
 
$
163,998
 
Accrued expenses
   
371,901
   
229,598
 
Accrued compensation - officers
   
450,848
   
220,539
 
Notes payable - officers
   
   
55,548
 
Total current liabilities
   
905,061
   
669,683
 
               
Long-Term Liabilities
             
Senior secured note payable, net of unamortized debt discount of $702,857 and $869,407
   
1,297,143
   
1,130,593
 
Deferred rent
   
26,438
   
33,052
 
Total long-term liabilities
   
1,323,581
   
1,163,645
 
Total liabilities
   
2,228,642
   
1,833,328
 
               
Commitments
             
               
Stockholders’ Deficiency
             
Preferred stock, par value $10 per share; 10,000,000 shares authorized
             
Class A convertible preferred stock, par value $10 per share;
1,000,000 shares designated; none issued
   
   
 
Class B preferred stock, par value $10 per share;
1,000,000 shares designated; none issued
   
   
 
Common stock, par value $.01 per share; 150,000,000 shares authorized;
19,830,602 and 19,830,602 shares issued and outstanding
   
198,306
   
198,306
 
Additional paid-in capital
   
6,783,528
   
6,783,528
 
Accumulated deficit
   
(9,096,230
)
 
(8,315,625
)
Accumulated other comprehensive income - foreign currency translation gains
   
139,992
   
137,970
 
Total stockholders’ deficiency
   
(1,974,404
)
 
(1,195,821
)
               
Total liabilities and stockholders’ deficiency
 
$
254,238
 
$
637,507
 
 
 
See accompanying notes to condensed consolidated financial statements
 
 
1

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
Condensed Consolidated Statements of Operations For the Nine and Three Months ended
September 30, 2006 and 2005
(Unaudited)

   
Nine Months Ended September 30,
 
Three Months Ended September 30,
 
   
2006
 
2005
 
2006
 
2005
 
Revenues:
                         
                           
Services
 
$
139,777
 
$
910,487
 
$
 
$
381,486
 
Product
   
   
21,930
   
   
16,930
 
Total revenues
   
139,777
   
932,417
   
   
398,416
 
                           
Cost of revenues:
                         
Services
   
73,935
   
390,673
   
   
204,198
 
Product
   
   
18,423
   
   
12,794
 
Total cost of revenues
   
73,935
   
409,096
   
   
216,992
 
                           
Gross margin
   
65,842
   
523,321
   
   
181,424
 
                           
Operating expenses:
                         
Research and development
   
150,241
   
353,466
   
56,223
   
55,590
 
Selling, general and administrative expenses
   
594,475
   
1,128,357
   
150,171
   
352,379
 
Total operating expenses
   
744,716
   
1,481,823
   
206,394
   
407,969
 
                           
Operating loss
   
(678,874
)
 
(958,502
)
 
(206,394
)
 
(226,545
)
                           
Other income (expense):
                         
                           
Interest expense and amortization of debt discount
   
(328,526
)
 
(288,063
)
 
(111,613
)
 
(100,389
)
Other income
   
22,059
   
156,116
   
5,851
   
14,071
 
Gain (loss) on sale of assets
   
204,736
   
   
(4,861
)
 
 
Gain on fair value of warrants
   
   
2,717
   
   
 
Fair value of penalty common stock
   
   
(79,982
)
 
   
 
                           
                           
Total other income (expense)
   
(101,731
)
 
(209,212
)
 
(110,623
)
 
(86,318
)
                           
Net loss
 
$
(780,605
)
$
(1,167,714
)
$
(317,017
)
$
(312,863
)
                           
Weighted average number of shares outstanding
   
19,830,602
   
19,610,161
   
19,830,602
   
19,830,602
 
                           
Net loss per share - basic and diluted
 
$
(0.04
)
$
(0.06
)
$
(0.02
)
 
(0.02
)

 
See accompanying notes to condensed consolidated financial statements


2



GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
Condensed Consolidated Statement of Stockholders’ Deficiency
For the Nine Months ended September 30, 2006
(Unaudited)

 
   
Common Stock
                 
     
Shares
 
Amount
 
Additional
Paid-in
Capital
   
Accumulated
Deficit
 
 Accumulated
Other
Comprehensive
Income
   
Total
 
Balance at January 1, 2006
   
19,830,602
 
$
198,306
 
$
6,783,528
 
$
(8,315,625
)
$
137,970
 
$
(1,195,821
)
Foreign currency translation loss (A)
   
   
   
   
   
2,022
   
2,022
 
Net loss
   
   
   
   
(780,605
)
 
   
(780,605
)
Balance at September 30, 2006
   
19,830,602
 
$
198,306
 
$
6,783,528
 
$
(9,096,230
)
$
139,992
 
$
(1,974,404
)
 
(A) Comprehensive loss (net loss plus or minus foreign currency translation loss or gain) for the nine and three months ended September 30, 2006 and 2005 totaled $778,583, $1,169,634, $314,995 and $314,783, respectively.


See accompanying notes to condensed consolidated financial statements


3



GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
Condensed Consolidated Statements of Cash Flows
For the Nine Months ended September 30, 2006 and 2005
(Unaudited) 
 
   
 2006
   
2005
 
Cash flows from operating activities
     
 
   
 
Net loss
  $
(780,605
) 
$
(1,167,714
) 
Adjustments to reconcile net loss to net cash used in operating activities:
             
Gain on sale of assets
   
(204,736
)
     
Amortization of debt discount
   
166,551
   
166,551
 
Amortization of intellectual property
   
7,730
   
15,675
 
Amortization of deferred rent
   
(6,611
)
 
(12,508
)
Depreciation expense
   
36,377
   
56,577
 
Fair value of penalty common stock
   
   
79,982
 
Gain on fair value of warrants
   
   
(2,717
)
Changes in operating assets and liabilities:
             
Accounts receivable
   
91,580
   
80,419
 
Accounts payable
   
(84,028
)
 
(64,432
)
Accrued expenses
   
141,396
   
136,811
 
Accrued compensation - officers
   
230,309
   
9,328
 
Foreign taxes payable
   
   
(166,009
)
Net cash used in operating activities
   
(402,037
)
 
(868,037
)
               
Cash flows from investing activities
             
Proceeds from sale of intangible assets
   
500,000
   
 
Proceeds from sale of equipment and furnishings
   
21,000
   
 
Acquisition of intangible assets
   
   
(50,000
)
Acquisition of equipment and furnishings
   
(2,278
)
 
(46,229
)
Net cash provided by (used in) investing activities
   
518,722
   
(96,229
)
               
Cash flows from financing activities
             
Payment of note payables to officers
   
(55,548
)
 
 
Proceeds from the issuance of senior secured note and warrants
   
   
500,000
 
Net cash provided by (used in) financing activities
   
(55,548
)
 
500,000
 
               
Effect of exchange rate changes on cash
   
1,776
   
(7,709
)
               
Net increase/(decrease) in cash
   
62,913
   
(471,975
)
               
Cash, beginning of period
   
122,318
   
594,024
 
               
Cash, end of period
   $
185,231
   $
122,049
 
Supplemental disclosure of cash flow information
             
Interest paid
   $
21,285
   $
 
               
Supplemental schedule of noncash investing and financing activities:
             
Intangible assets purchased in exchange for common stock and warrants
   $
  $
263,500
 
               
 
 
See accompanying notes to condensed consolidated financial statements


4

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Note 1 - Business and Organization
 
On January 12, 2004, Gaming & Entertainment Group, Inc., a Nevada corporation (“G&EG Nevada”) consummated a transaction with NorStar Group, Inc., a publicly-held company incorporated in Utah that was not conducting or developing any commercial operations (“NorStar”). In the transaction, NorStar issued 14,600,000 shares of common stock in exchange for all of the outstanding shares of common stock G&EG Nevada. Additionally, NorStar changed its name to Gaming & Entertainment Group, Inc. (“G&EG” or the “Company”). As a result of the exchange, G&EG Nevada became a subsidiary of G&EG. In May 2005, G&EG Nevada was dissolved.
 
The Company’s historical focus has been on the design and deployment of gaming platforms for utilization in the Internet-based gaming market. On February 15, 2006, we sold our proprietary Internet gaming system, related games and other assets to Cantor G&W (Nevada), L.P. (“Cantor”). As a result of the asset sale, the Company has directed its focus on the expansion of its product line to include gaming systems and game content for deployment in land-based gaming establishments. Specifically, we have developed a proprietary gaming platform, amusement with prizes, or AWP, and Section 16 games for deployment in the United Kingdom and other European gaming markets that offer these types of games. These AWP and Section 16 games consist of roulette, slots and poker games. Currently, we have our AWP and Section 16 gaming machines on trial at various gaming venues in the United Kingdom. To date, the gaming machines have exhibited above average performance relative to its direct competition. The Company cannot, however, assure that it will sell a sufficient number of gaming machines in the future to consistently cover its operating overhead, if at all.
 
As used herein, the “Company” refers to G&EG Nevada prior to January 12, 2004 and to G&EG and its subsidiaries from that date forward.
 
Note 2 - Basis of Presentation and Significant Accounting Policies
 
Basis of Presentation
 
The accompanying unaudited condensed consolidated financial statements have been prepared pursuant to the rules and regulations of the Securities and Exchange Commission. Certain information and disclosures normally included in financial statements prepared in accordance with accounting principles generally accepted in the United States of America have been condensed or omitted from this report, as is permitted by such rules and regulations; however, in the opinion of management, the accompanying unaudited condensed consolidated financial statements reflect all adjustments, consisting of normal recurring adjustments, necessary to make the presentation of the Company’s financial position as of September 30, 2006 and its results of operations and cash flows for the interim periods presented not misleading. Results of operations for interim periods are not necessarily indicative of results for the full years of which they are a part.
 
Business Condition
 
The accompanying unaudited condensed consolidated financial statements have been prepared assuming the Company will continue as a going concern. As shown in the financial statements, the Company has incurred net losses of $780,605 and $317,017 for the nine and three months ended September 30, 2006, respectively, and recurring losses in prior years. As of September 30, 2006, the Company had an accumulated deficit of $9,096,230 and a stockholders’ deficiency of $1,974,404. These conditions raise substantial doubt about the Company’s ability to continue as a going concern for a reasonable period of time. The Company’s ability to continue as a going concern for a reasonable period of time is dependent upon its ability to generate sufficient cash flows from its operations or obtain sufficient equity or debt financing from third party sources to meet its obligations as they become due. The Company had a working capital deficiency of $719,830 at September 30, 2006, and used $402,037 of net cash in operating activities in the nine months ended September 30, 2006.
 
5

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
The Company has undertaken an assessment as to whether its long-lived assets have been impaired following the sale of certain assets by the Company in the nine months ended September 30, 2006. Impairment losses on long-lived assets, such as equipment, are recognized when events or changes in circumstances indicate that the undiscounted cash flows estimated to be generated by such assets are less than their carrying value and, accordingly, all or a portion of such carrying value may not be recoverable. Impairment losses are then measured by comparing the fair value of assets to their carrying amounts. Based on its assessment, the Company does not believe its long-lived assets have been impaired.
 
Through September 30, 2006, the Company has funded its operations primarily through the issuance of common stock, warrants and options to outside investors for cash, and consultants and others for services, and the issuance of promissory notes and warrants to third parties, specifically Cantor commencing in September 2004. Management anticipates that working capital of not less than $500,000 will be necessary to fund the Company’s operations through September 30, 2007. Management anticipates, but cannot assure, that the Company will be able to obtain such working capital through product placements and third party financing and continue its operations through at least September 30, 2007. If the Company is not able to obtain adequate working capital, it may have to curtail or terminate some, or all, of its operations. The accompanying unaudited condensed consolidated financial statements do not include any adjustments relating to the recoverability and classification of recorded assets, or the amounts and classifications of liabilities that might be necessary in the event the Company cannot continue as a going concern.
 
Principles of Consolidation
 
The accompanying consolidated financial statements include the accounts of the Company and its wholly-owned subsidiaries. All significant intercompany balances and transactions have been eliminated in consolidation.
 
Use of Estimates
 
The preparation of financial statements in conformity with accounting principles generally accepted in the United States of America requires management to make estimates and assumptions that affect certain reported amounts and disclosures. Accordingly, actual results could differ from those estimates.

Revenue Recognition
 
Revenues from the enhancement, maintenance and technical support of Internet gaming sites in regulated gaming markets, in relation to software development previously performed, has been recognized as the services were performed, or if no pattern of performance is discernable, on a straight-line basis over the period in which the services have been performed.

Revenues from Internet gaming site development contracts in regulated gaming markets, in relation to software development previously performed, has been recognized using the percentage of completion method of accounting with labor hours as the basis for measurement of progress toward completion of the contracts.
 
6

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Revenues from online gaming software license fees, in relation to the utilization of the Company’s proprietary gaming platform which was sold to Cantor in February 2006, will be recognized as earned based upon a percentage of the gross win realized by Cantor from its Cantor Casino, the FHM Casino and other “white label” Internet gaming sites it may develop in the future. When the Company receives a percentage of the gaming revenues generated by clients of Cantor, it will recognize such revenues when earned. To this end, the Company will receive royalties, on an annual basis during the period the secured promissory note with Cantor remains outstanding, to be applied against the outstanding principal and accrued interest under the secured promissory note. To date, the Company has not realized any revenues from the foregoing. 

Revenue from gaming machines that are sold will be recognized upon completion of installation and acceptance by the gaming establishment, provided collectibility is reasonably assured.

Stock-Based Compensation
 
Effective January 1, 2006, the Company adopted SFAS No. 123(R), “Share-Based Payment” (“FAS 123(R)”), an amendment of SFAS No. 123, “Accounting for Stock-Based Compensation,” using the modified prospective transition method. Under this transition method, compensation costs are recognized beginning with the effective date: (a) based on the requirements of FAS 123(R) for all share-based awards granted after the effective date, and (b) based on the requirements of FAS 123 for all awards granted to employees prior to the effective date of FAS 123(R) that remain unvested on the effective date. Accordingly, we did not restate the results of prior periods. The most notable change with the adoption is that compensation expense associated with stock options will be recognized in our Statement of Operations, rather than being disclosed in a pro forma footnote to our financial statements.
 
Prior to January 1, 2006, the Company accounted for stock options granted under our 2004 Stock Option and Incentive Plan under the recognition and measurement provisions of Accounting Principles Board Opinion No. 25, Accounting for Stock Issued to Employees (“APB 25”) and related interpretations, as permitted by Statement of Financial Accounting Standards No. 123, Accounting for Stock-Based Compensation (“SFAS No. 123”). SFAS No. 123(R) requires forfeitures to be estimated at the time of grant and revised, if necessary, in subsequent periods if actual forfeitures differ from those estimates. In the Company’s pro forma disclosures required under SFAS No. 123 for the periods prior to 2006, the Company accounted for forfeitures as they occurred. The Company has historically and continues to estimate the fair value of share based awards using the Black-Scholes-Merton (“Black-Scholes”) option-pricing model.
 
The exercise price of all of the options granted to employees and consultants has been equal to or greater than the fair market value at the date of grant and, accordingly, the Company has not recorded any earned or unearned compensation cost related to such options in the accompanying condensed consolidated financial statements. As a result of adopting FAS 123(R), the compensation expense that would be recognized for the three and nine months ended September 30, 2006 due to all options outstanding, net of estimated forfeitures being fully vested as at January 1, 2006, was not material. 
 
In accordance with the provisions of SFAS 123, all other issuances of common stock, options or other equity instruments to employees and consultants as consideration for goods or services received by the Company are accounted for based on the fair value of the equity instruments issued (unless the fair value of the consideration received can be more reliably measured). The fair value of any options or similar equity instruments issued will be estimated based on the Black-Scholes option-pricing model, which meets the criteria set forth in SFAS 123, and the assumption that all of the options or other equity instruments will ultimately vest.
 
7

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Net Loss per Share
 
The Company presents “basic” earnings (loss) per share and, if applicable, “diluted” earnings per share pursuant to the provisions of Statement of Financial Accounting Standards No. 128, “Earnings per Share” (“SFAS 128”). Basic earnings (loss) per share is calculated by dividing net income or loss by the weighted average number of common shares outstanding during each period. The calculation of diluted earnings per share is similar to that of basic earnings per share, except that the denominator is increased to include the number of additional common shares that would have been outstanding if all potentially dilutive common shares, such as those issuable upon the exercise of options and warrants, were issued during the period and the treasury stock method had been applied. Since the Company had net losses for the three and nine months ended September 30, 2006 and 2005, the effects of the assumed exercise of outstanding options and warrants would have been anti-dilutive and, accordingly, basic and diluted net loss per share in each period were the same. As of September 30, 2006 and 2005, the Company had options and warrants outstanding for the purchase of 9,354,075 and 17,215,929 shares of common stock, respectively, that were not included in the computation of diluted loss per share.
 
Concentrations
 
The Company currently receives all of its revenue from Cantor. In the three months ended September 30, 2006, no revenues were realized from the Company’s royalty arrangement with Cantor. It is anticipated that the Company’s future revenues will be derived principally from the sale of AWP and Section 16 gaming machines in the United Kingdom and other European Union countries where these types of gaming machines are offered.

Intangible Assets
 
Intangible assets, which consist of intellectual property, are recorded at cost and amortized on a straight-line basis over their estimated useful lives of 5 years. Gains or losses from disposals are credited or charged to income.

Reclassifications
 
Certain reclassifications of previously reported amounts have been made to conform to the current period presentation.
 
Note 3 - Intangible Assets
 
Intangible assets consist of the following as of September 30, 2006:
 
   
Cost
 
Accumulated Amortization
 
Net
 
Proceeds
from sale
of IP
 
Gain on
sale of
IP
 
Amortizable intangible assets
                               
Intellectual Property
 
$
315,500
 
$
41,080
 
$
274,420
 
$
500,000
 
$
225,580
 
 
On February 15, 2006, the Company entered into an Asset Purchase Agreement (the “Cantor Asset Purchase Agreement”) with Cantor.
 
8

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Pursuant to the terms of the Cantor Asset Purchase Agreement, Cantor paid the Company $500,000 in consideration for certain assets, including (i) the source and object code relating to the software previously licensed by Cantor pursuant to the license agreement between the parties, including all intellectual property rights thereto, and all related documentation, (ii) all graphics relating to the source code for all Internet casinos previously developed by the Company, excluding certain graphics owned by third parties and (iii) various hardware consisting of computer servers, personal computers and other computer equipment.
 
Note 4 - Commitments
 
Consulting Agreements
 
On February 15, 2006, Kevin J. Burman, Chief Operating Officer of the Company and a director of each of its wholly-owned subsidiaries, resigned from all of the above positions. Mr. Burman accepted employment with Cantor as its Chief Development Officer. The foregoing was mutually agreed upon by Mr. Burman, the Company and Cantor. Mr. Burman’s resignation did not involve any disagreement with the Company, its officers or directors.

In conjunction with the Cantor Asset Purchase Agreement, all further obligations of the Company, pursuant to the asset purchase agreement with Absolute Game, Ltd., have been terminated, including the consulting agreement with Peter Bengtsson of Absolute Game, Ltd. No accounts payable or accrued expenses were forgiven in conjunction with the foregoing.

Operating Leases
 
On March 31, 2006, the Company vacated its office in North Sydney, Australia, with a monthly lease rate of $13,000 Australian dollars (approx. US$10,250). This lease was subject to an oral agreement which required nine months advance written notice prior to vacating the premises. Notice to vacate was given on October 1, 2005.
 
On May 1, 2006, the Company entered into an agreement to lease offices in Edgecliff, Sydney, Australia, with a monthly lease rate of $4,000 Australian dollars (approx. US$3,000). The lease is subject to an oral agreement which requires three months advance written notice prior to vacating the premises.
 
Note 5 - Stock Options and Warrants
 
Stock Options
 
A summary of the changes in outstanding stock options during the nine months ended September 30, 2006 follows:
 
   
Shares
 
Weighted-
Average
Exercise Price
 
Outstanding, January 1, 2006
   
1,923,168
 
$
0.77
 
Granted
   
 
$
 
Forfeited
   
435,843
 
$
0.82
 
Outstanding, September 30, 2006
   
1,487,325
 
$
0.75
 
Exercisable, September 30, 2006
   
1,487,325
 
$
0.75
 
 
 
9

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Stock Warrants
 
Pursuant to the terms of the Cantor Asset Purchase Agreement, the equity warrant, previously issued in favor of Cantor, was modified to reduce the number of shares exercisable thereunder, at a price of $0.60 per share, from 8,000,000 shares to 2,000,000 shares.
 
A summary of the changes in outstanding warrants during the nine months ended September 30, 2006 follows:
 
   
Shares
 
Weighted-
Average
Exercise Price
 
Outstanding, January 1, 2006
   
13,966,750
 
$
0.55
 
Amendment to Equity Warrant
   
(6,000,000
)
$
0.60
 
Expired
   
(100,000
)
$
0.75
 
Outstanding, September 30, 2006
   
7,866,750
 
$
0.50
 
 
Note 6 - Preferred Stock
 
The Company is authorized to issue up to 10,000,000 shares of preferred stock, having a $10 par value. The Company has designated 1,000,000 shares as Class A convertible and 1,000,000 shares as Class B convertible. The Board of Directors has the right to designate the rights, preferences and privileges of each class of preferred stock. As of September 30, 2006, there were no shares of preferred stock outstanding.
 
Note 7 - Transactions With Cantor G&W (Nevada), L.P.
 
Pursuant to the Loan Facility and Investment Agreement dated December 8, 2004, between the Company and Cantor, the Company received $2,000,000, evidenced by a secured promissory note (the “Note”). The Note matures on December 9, 2009 and bears interest at the Federal Funds Rate, as in effect and subject to change from time to time, plus six percent (6%). The Company received total proceeds of $500,000 and $1,500,000 from the Note in 2005 and 2004, respectively, and recorded an aggregate discount of $1,110,340 for the fair value of the 13,000,000 warrants issued in connection with the Note. This discount is amortized over the period of the related debt using the straight-line method. As of September 30, 2006, the unamortized debt discount on the Note was $702,856.

On February 15, 2006, Gaming & Entertainment Group, Inc. and its wholly-owned subsidiary Gaming & Entertainment Technology Pty Limited, entered into the Cantor Asset Purchase Agreement with Cantor.
 
10

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Pursuant to the terms of the Cantor Asset Purchase Agreement, Cantor paid the Company $500,000 in consideration for certain assets, including (i) the source and object code relating to the software previously licensed by Cantor pursuant to the License Agreement, including all intellectual property rights thereto, and all related documentation, (ii) all graphics relating to the source code for all Internet casino developed previously by the Company, excluding certain graphics owned by third parties and (iii) various hardware consisting of computer servers, personal computers and other computer equipment. The Company recognized a gain of $225,580 on the sale of the assets to Cantor.

The terms of the Cantor Asset Purchase Agreement also include (I) the termination of the license agreement between the Company and Cantor, (II) the termination of the investment agreement between the Company and Cantor, (III) an amendment to the Note as follows: (a) forgiveness, on an annual basis during the period the Note remains outstanding, of outstanding principal and accrued interest under the Note in an amount equal to the royalties that would have been payable to the Company relating to the Cantor Casino, the FHM Casino and all future “white-label” Internet casino clients of Cantor had the license agreement not been terminated; (b) a modification of “change of control” of the Company so that Cantor may only require immediate repayment of the Note in the event a “person” or “group” (as such terms are used in Section 13(d) and 14(d) of the Securities Exchange Act of 1934, as amended) becomes the beneficial owner, directly or indirectly, of 51% of the voting common stock of the Company (i) through acquisition of common stock of the Company, (ii) as a result of a merger or consolidation involving the Company, or (iii) as a result of the sale of all or substantially all of the assets of the Company, and (c) allows for prepayments of the outstanding principal and accrued interest under the Note, (IV) an amendment to the security agreement between the Company and Cantor which provides that Cantor’s security interest in the assets of the Company shall be subordinated with respect to any collateral acquired by the Company with the proceeds of any future debt or equity issuances, (V) an amendment to the equity warrant to reduce the number of shares exercisable thereunder, at a price of $0.60 per share, from 8,000,000 shares to 2,000,000 shares, and (VI) the termination of the option and irrevocable proxy agreement between Cantor and the existing officers and certain stockholders of the Company.

Note 8 - Related Party Transactions
 
On September 6, 2004, the Company entered into promissory notes payable with Tibor Vertes, our Chief Executive Officer and Chairman, for accrued salary, and Gregory L. Hrncir, our President and Director, for accrued salary and legal services rendered prior to becoming President of the Company in September 2003. Repayment of the notes commenced on October 1, 2004 and matured on December 1, 2005. The notes were non-interest bearing. However, the notes remained unpaid upon maturity and upon the occurrence of a default, the principal amount of the notes were increased to reflect accrued interest of ten percent (10%).
 
On February 27, 2006, the Company repaid the outstanding balance of Mr. Vertes’ and Mr. Hrncir’s notes of $20,138 and $35,410, respectively. Interest paid during the nine months ended September 30, 2006, on Messrs. Vertes’ and Hrncir's notes, amounted to $7,844 and $13,441, respectively.
 
On May 1, 2006, the Company entered into an agreement with Robit Nominees Pty Limited to lease offices in Edgecliff, Sydney, Australia, with a monthly lease rate of $4,000 Australian dollars (approx. US$3,000). Tibor Vertes, our Chief Executive Officer and Chairman is a Director of Robit Nominees Pty Limited. The lease is an arms length transaction and subject to an oral agreement which requires three months advance written notice prior to vacating the premises.
 
11

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Note 9 - Information About Geographical areas
 
The Company presently operates in one reportable segment - gaming software development. Revenue information and long lived assets by geographical area is set forth below for the three and nine months ended September 30, 2006 and 2005:

Nine Months Ended September 30, 2006

Geographical area
 
Revenues from
external
customers
 
Long-lived
assets
 
United States
   
 
$
26,438
 
United Kingdom
   
 
$
2,782
 
Australia
 
$
139,777
 
$
28,735
 
   
$
139,777
 
$
57,955
 

Three Months Ended September 30, 2006

Geographical area
 
Revenues from
external
customers
 
United States
   
 
United Kingdom
   
 
Australia
   
 
 
   
 


Nine Months Ended September 30, 2005

Geographical area
 
Revenues from
external
customers
 
Long-lived
assets
 
United States
 
$
7,215
 
$
100,528
 
United Kingdom
 
$
18,763
 
$
4,894
 
Australia
 
$
906,439
 
$
45,790
 
   
$
932,417
 
$
151,212
 

Three Months Ended September 30, 2005

Geographical area
 
Revenues from
external
customers
 
United States
 
$
2,215
 
United Kingdom
 
$
18,763
 
Australia
 
$
377,438
 
   
$
398,416
 

 
12


GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Item 2. Management’s Discussion and Analysis or Plan of Operation.
 
Statement on Forward-Looking Information
 
Certain information included herein contains statements that may be considered forward-looking statements, such as statements relating to plans for product development, product placement, capital spending and financing sources. Such forward-looking information involves important risks and uncertainties that could significantly affect anticipated results in the future and, accordingly, such results may differ from those expressed in any forward-looking statements made herein. These risks and uncertainties include, but are not limited to, those relating to our liquidity requirements, our ability to locate necessary sources of capital to sustain our operations, the continued growth of the gaming industry, the success of our product development activities, the acceptance of our products in the marketplace, vigorous competition in the gaming industry, our dependence on existing management, changes in gaming laws and regulations (including actions affecting licensing), our leverage and debt service (including sensitivity to fluctuations in interest rates) and domestic or global economic conditions.
 
Overview
 
On January 12, 2004, Gaming & Entertainment Group, Inc., a Nevada corporation (“G&EG Nevada”) consummated a transaction with NorStar Group, Inc., a publicly-held company incorporated in Utah that was not conducting or developing any commercial operations (“NorStar”). In the transaction, NorStar issued 14,600,000 shares of common stock in exchange for all of the outstanding shares of common stock of G&EG Nevada. Additionally, NorStar changed its name to Gaming & Entertainment Group, Inc. (“G&EG” or the “Company”). As a result of the exchange, G&EG Nevada became a subsidiary of G&EG. In May 2005, G&EG Nevada was dissolved.
 
Since 1995, we have been a supplier of government-regulated networked gaming technology. During this period, we have built a comprehensive networked gaming platform that has passed multiple government prescribed validations in Australia (Tasmania and Queensland), Republic of Vanuatu and Great Britain (Alderney and the Isle of Man). Our historical focus has been on the design and deployment of our gaming platform for utilization in the Internet-based gaming market, as evidenced by our prior agreements with several traditional land-based gaming operators and Australia-based online operators.
 
Currently, we are solely focused on the development and deployment of gaming systems and game content in land-based gaming establishments. Specifically, we have developed a proprietary gaming platform, amusement with prizes, or AWP, and Section 16 games for deployment in the United Kingdom and other European gaming markets that offer these types of games.
 
Our current business strategy consists of the following:
 
 
·
Commercialization of our AWP and Section 16 games in the United Kingdom initially, and thereafter in other European Union countries where these types of games are prominent
 
In this report, the references to “we,” “us” or “our” relate to G&EG Nevada prior to January 12, 2004 and to G&EG and its subsidiaries from that date forward.
 
13

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Critical Accounting Policies and Estimates
 
The preparation of financial statements in conformity with accounting principles generally accepted in the United States requires management to make estimates and assumptions that affect reported amounts and disclosures, some of which may require revision in future periods. The most sensitive estimates affecting our financial statements include, or will include in subsequent periods, future volatility used in valuing equity instruments, allowances for bad debts, depreciable lives of gaming equipment in service and other equipment, amortization periods of intellectual property, deferred revenues, accrued liabilities and deferred tax valuation allowances. By their nature, these judgments are subject to an inherent degree of uncertainty. Our judgments are based on our historical experience, our observance of industry trends, information provided by or gathered from our customers and information available from other outside sources, as appropriate. There can be no assurance that actual results will not differ from our estimates. The most critical policies relate to revenue recognition. The following is a description of our revenues and our revenue recognition policies. The application of these policies, in some cases, requires our management to make subjective judgments regarding the effect of matters that are inherently uncertain.
 
Description of Revenues
 
Through September 30, 2006, our historical revenues have been generated from the development of prospective Internet gaming sites in regulated gaming markets outside of the United States, as well as maintenance and technical support contracts. On December 8, 2004, we entered into definitive agreements with Cantor which included, among other things, the exclusive license of our Internet gaming software to them. In conjunction with this license, we received a monthly development fee for the development of the Cantor Casino, which went live on October 1, 2005 and does not permit bets to be placed by individuals in the United States. The development fees concluded in February 2006 upon the sale of certain assets to Cantor. We will, however, continue to receive 15% of the net win realized by the Cantor Casino following repayment of certain expenses associated therewith. Cantor has also developed an Internet gaming site on behalf of FHM Magazine known as FHM Casino, and may develop additional “white-label” Internet gaming sites on behalf of third parties in the future (i.e., third party entities that utilize the internet gaming platform purchased by Cantor from the Company), each of which will prohibit bets in the United States. Similar to the Cantor Casino, we will receive a development fee and a portion of the net win realized by FHM Casino and other “white-label” sites. Our portion of the net win will be applied, on an annual basis, against the outstanding principal and accrued interest under the secured promissory note payable in favor of Cantor.
 
The placement of gaming equipment is capital intensive. In this regard, to the extent we make such placements in the United Kingdom and other European Union countries where our AWP and Section 16 gaming machines have applicability, we will require a credit facility sufficient to finance the manufacture and deployment of our gaming machines. At this time, we do not have a credit facility.
 
Historically, we have experienced substantial fluctuations in revenues from period-to-period as a result of our revenues being derived solely from software development contracts consisting of upfront licensing and periodic payments as opposed to steady recurring revenues. Moreover, our revenues have been limited over the last two years as we have been focused on the development of the Cantor Casino and development of video poker, slot and roulette products for deployment in Europe.
 
We anticipate that our future revenues will be principally derived from the placement of gaming machines on a sale basis in Europe and, to a lesser extent, from the Cantor relationship. At this time, it is difficult to predict the breakdown of anticipated future revenues from each of the foregoing initiatives.
 
 
14

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Revenue Recognition
 
Revenue from the development of Internet gaming sites in regulated gaming markets is reported on the percentage of completion method of accounting using measurements of progress toward completion appropriate for the work performed. The development of Internet gaming sites concluded on February 15, 2006 as a result of the sale of our Internet gaming system and games to Cantor on such date. Thus, after February 15, 2006, we have not realized revenues from the development of Internet gaming sites.

Revenues from the enhancement, maintenance and technical support of Internet gaming sites in regulated gaming markets are recognized as the services are performed or pro rata over the service period. When we receive a percentage of the gaming revenues generated by Cantor and its Internet gaming clients, we will generally recognize such revenues upon receipt. Similarly, based upon the sale of our Internet gaming system and games to Cantor on February 15, 2006, we have not realized revenues from the enhancement, maintenance and technical support of Internet gaming sites following such date. We will, however, continue to receive royalty payments, to be applied against the outstanding principal and accrued interest under the secured promissory note issued in favor of Cantor, with respect to the Cantor Casino, the FHM Casino and all future “white-label” Internet gaming sites developed by Cantor utilizing the Internet gaming software sold by us to Cantor.

Revenues from the sale of gaming machines in the United Kingdom and other European Union countries, as applicable, will be recognized upon completion of installation and acceptance by the gaming operators, provided collectibility is reasonably assured.

Results of Operations
 
Comparison of Three Months Ended September 30, 2006 and 2005
 
Revenues
 
During the three months ended September 30, 2006, we generated no revenues as compared to revenues from services of $398,416, during the three months ended September 30, 2005. The 100.0% decrease in revenues from services during the three months ended September 30, 2006 was due primarily to the cessation of Internet gaming development undertaken on behalf of Cantor based upon the sale of our Internet gaming system and games to Cantor on February 15, 2006. Presently, we anticipate commencing initial sales of our AWP and Section 16 gaming machines in the United Kingdom in the fourth quarter of 2006 or first quarter of 2007.
 
Cost of Revenues
 
During the three months ended September 30, 2006, we had zero cost of revenues compared to $216,992 during the three months ended September 30, 2005. During the three months ended September 30, 2005, our costs of revenues consisted of $204,198 attributable to services and $12,794 attributable to product sales. The $216,992, or 100.00% decrease in the cost of revenues related to services was directly related to no revenues being realized in the three months ended September 30, 2006.
 
We realized no gross profit during the three months ended September 30, 2006, compared to gross profit of $181,424 during the three months ended September 30, 2005. The $181,424 or 100.0% decrease in gross profit related primarily to the cessation of Internet gaming development due to the sale of our Internet gaming system and other assets to Cantor and the absence of new generating activities.
 
15

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Operating Expenses
 
For the three months ended September 30, 2006, we incurred total operating expenses of $206,394, compared to $407,969 for the three months ended September 30, 2005, a decrease of $201,575, or 49.4%. The decrease in total operating expenses relates to a $202,208 decrease in selling, general and administrative expenses, offset by a $633 increase in research and development expenses.
 
We anticipate making our initial deployment of AWP and Section 16 games into the United Kingdom market in the fourth quarter of this year, or in the first quarter of 2007, utilizing our strategic partner, Electrocoin. Thereafter, we anticipate selling such gaming machines in other European Union jurisdictions where such games are offered. While this is our initial deployment of gaming machines into land-based gaming operations, we have minimized the risk by partnering with Electrocoin, an established manufacturing and distribution company. Moreover, by doing so, we have eliminated the traditional capital costs associated with the deployment of gaming machines through avoidance of manufacturing costs and the establishment of a sales and distribution team. However, we will need to procure a credit facility to finance the production of the gaming machines during the period commencing upon the conclusion of manufacturing of the gaming machines and concluding on the sale of such gaming machines. At this time we do not have a credit facility.
 
During the three months ended September 30, 2006, we incurred research and development expenses of $56,223, compared to $55,590 during the three months ended September 30, 2005, an increase of $633, or 1.1%. During the three months ended September 30, 2006, we incurred selling, general and administrative expenses of $150,171, compared to $352,379 during the three months ended September 30, 2005, a decrease of $202,208, or 57.4%. The decrease in our selling, general and administrative expenses was due primarily to the reduced number of employees, the closure of our Las Vegas, Nevada offices and the decrease in overseas travel associated with Internet gaming development on behalf of Cantor.
 
Other Income (Expense)
 
For the three months ended September 30, 2006, other expense was $110,623, compared to other expense of $86,318 for the three months ended September 30, 2005, an increase of other expense of $24,305, or 28.2%. The increase is related primarily to an increase of $11,224 of interest expense and amortization of debt discount and $4,861 from the loss on sale of assets, offset, in part, by a decrease in other income of $8,220.
 
Net Loss
 
For the three months ended September 30, 2006, we experienced a net loss of $317,017, compared to a net loss of $312,863 for the three months ended September 30, 2005, an increase of $4,154, or 1.3%. The decrease in net loss was not material.
 
Comparison of Nine Months Ended September 30, 2006 and 2005
 
Revenues
 
During the nine months ended September 30, 2006, we generated revenues from the development of the Cantor Casino, technical support services and product sales totaling $139,777, as compared to revenues from services and product sales of $910,487 and $21,930, respectively, during the nine months ended September 30, 2005. The $792,640, or 85.0%, decrease in revenues during the nine months ended September 30, 2006 was due primarily to the cessation of Internet gaming development undertaken on behalf of Cantor, based upon the sale of our Internet gaming system and games to Cantor on February 15, 2006. Presently, we anticipate commencing sales of our AWP and Section 16 gaming machines in the United Kingdom in the fourth quarter of 2006 or the first quarter of 2007.
 
16

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Cost of Revenues
 
During the nine months ended September 30, 2006, our cost of services revenues was $73,935 compared to $390,673 attributable to services and $18,423 attributable to product sales during the nine months ended September 30, 2005. The $316,738, or 81.1%, decrease in the cost of revenues related to services was directly related to the decrease in the revenues from services and the timing of the recognition of costs related to such revenues. We did not incur any costs related to product sales during the nine months ended September 30, 2006 as we did not record any revenues from product sales during said period.
 
We realized gross profit of $65,842 during the nine months ended September 30, 2006, compared to gross profit of $523,321 during the nine months ended September 30, 2005. The $457,479 or 87.4% decrease in gross profit related primarily to the cessation of Internet gaming development due to the sale of our Internet gaming system and other assets to Cantor.
 
Operating Expenses
 
For the nine months ended September 30, 2006, we incurred total operating expenses of $744,716, compared to $1,481,823 for the nine months ended September 30, 2005, a decrease of $737,107, or 49.7%. The decrease in total operating expenses relates to a $203,225 decrease in research and development expenses and a $533,882 decrease in selling, general and administrative expenses.
 
During the nine months ended September 30, 2006, we incurred research and development expenses of $150,241, compared to $353,466 during the nine months ended September 30, 2005, a decrease of $203,225, or 57.5%. The decrease in our research and development expenses was due primarily to the development of the Cantor Casino in the nine months ended September 30, 2005, utilizing our existing Internet gaming platform, and a significant reduction of personnel in the nine months ended September 30, 2006. We do not anticipate that our operating expenses will increase significantly in future periods based on our current focus of deploying AWP and Section 16 games into the United Kingdom market through our strategic partner, Electrocoin.
 
During the nine months ended September 30, 2006, we incurred selling, general and administrative expenses of $594,475, compared to $1,128,357 during the nine months ended September 30, 2005, a decrease of $533,882, or 47.3%. The decrease in our selling, general and administrative expenses was due primarily to the reduced number of employees, the closure of our Las Vegas, Nevada offices and the decrease in overseas travel associated with Internet gaming development on behalf of Cantor.
 
Other Income (Expense)
 
For the nine months ended September 30, 2006, other expense was $101,731, compared to other expense of $209,212 for the nine months ended September 30, 2005, a decrease of other expense of $107,481. The decrease related primarily to a $204,736 gain on sale of assets and a decrease of $79,982 in the fair value of penalty common stock, offset, in part, by an increase of $40,463 in interest expense and amortization of debt discount and a decrease of $134,057 in other income.
 
17

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Net Loss
 
For the nine months ended September 30, 2006, we realized a net loss of $780,605, compared to a net loss of $1,167,714 for the nine months ended September 30, 2005, a decrease of $387,109, or 33.2%. The significant decrease in the net loss is directly attributable to a $737,107 reduction in operating expenses and a $107,481 decrease in other expense, offset, in part, by a $457,479 decrease in gross profit.
 
Liquidity and Capital Resources
 
Overview
 
As of September 30, 2006, we had cash of $185,231 and total liabilities of $2,228,642, of which $905,061 are current liabilities. As of September 30, 2006, we had a working capital deficiency of $719,830 and a stockholders’ deficiency of $1,974,404. During the nine months ended September 30, 2006, cash on hand increased by $62,913, from $122,318 to $185,231. The increase in cash reflected $518,722 of net cash provided by investing activities and $1,776 of net cash provided by the effect of exchange rate changes, offset by $402,037 of net cash used in operating activities and $55,548 of net cash used in financing activities.
 
Operating activities used net cash of $402,037 during the nine months ended September 30, 2006, whereas operating activities used net cash of $868,037 during the nine months ended September 30, 2005. The net cash used in operating activities during the nine months ended September 30, 2006 related primarily to our net loss of $780,605, a gain on sale of assets of $204,736, amortization of deferred rent of $6,611, a decrease in accounts payable in the amount of $84,028, offset, in part, by amortization of debt discount of $166,551, amortization of intellectual property of $7,730, depreciation expense of $36,377, a decrease in accounts receivable of $91,580, an increase in accrued expenses of $141,396, and an increase in accrued compensation - officers of $230,309. During the nine months ended September 30, 2005, our operating activities used net cash of $868,037, reflecting our net loss of $1,167,714, amortization of deferred rent of $12,508, a gain on fair value of warrants of $2,717, a decrease in accounts payable of $64,432, and a decrease on foreign taxes payable of $166,009, offset, in part, by amortization of debt discount of $166,551, depreciation expense of $56,577, an increase in the fair value of penalty common stock of $79,982, a decrease in accounts receivable of $80,419, an increase in accrued expenses of $136,811, and an increase in accrued compensation - officers of $9,328.
 
Investing activities provided $518,722 during the nine months ended September 30, 2006, compared to $96,229 used during the nine months ended September 30, 2005. The increase in cash provided by investing activities relates to a $500,000 increase in proceeds from the sale of intangible assets, an increase of $21,000 in proceeds from sale of equipment and furnishings. The decrease in cash during 2005 relates to a decrease of $50,000 in the acquisition of intangible assets and a $43,951 decrease in the acquisition of equipment and furnishings.
 
Financing activities used $55,548 of net cash during the nine months ended September 30, 2006, compared to $500,000 of net cash provided by financing activities during the nine months ended September 30, 2005. The net cash used in our financing activities during the nine months ended September 30, 2006 relates to the payment of all outstanding principal and accrued interest under the promissory notes in favor of Tibor N. Vertes and Gregory L. Hrncir, our Chief Executive Officer and President, respectively. The net cash provided by our financing activities during the nine months ended September 30, 2005 reflects $500,000 from the issuance of a secured promissory note to Cantor under an existing debt agreement.
 
18

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Outlook
 
We incurred net losses of $780,605 and $1,167,714 and negative net cash flows from operating activities of $402,037 and $868,037 for the nine months ended September 30, 2006 and 2005, respectively. As of September 30, 2006, we had an accumulated deficit of $9,096,230. These conditions raise substantial doubt about our ability to continue as a going concern for a reasonable period of time.
 
We anticipate that for the twelve month period ending September 30, 2007, we will need a minimum of $500,000 in working capital for ongoing research and development of our AWP and Section 16 gaming software, advertising and marketing and the manufacture of gaming machines to be deployed on a sale basis in Europe.
 
Until we generate sufficient cash from our operations, we will need to rely upon private and institutional sources of debt and equity financing. Based on presently known plans, we believe that we will be able to fund our operations and required expenditures through the fourth quarter of 2006 through cash on hand. We will require additional cash, either through the sale of AWP and Section gaming machines, or from third party debt or equity sources. No assurances can be given that we will successfully obtain liquidity sources necessary to fund our operations to profitability and beyond.

Risk Factors
 
We are subject to a high degree of risk as we are considered to be in unsound financial condition. The following risks, if any one or more occurs, could materially harm our business, financial condition or future results of operations, and the trading price of our common stock could further decline. These risks factors include, but are not limited to, our limited operating history, history of operating losses, the inability to obtain for additional capital, the failure to successfully expand our operations, the barriers of entry into new gaming markets, the competition in the gaming industry from competitors with substantially greater resources, the legal and regulatory requirements and uncertainties related to our industry, the loss of key personnel, adverse economic conditions, adverse currency rate fluctuations, the inability to protect our proprietary information against unauthorized use by third parties, the control of our common stock by our management, the classification of our common stock as “penny stock,” the absence of any right to dividends, the costs associated with the issuance of and the rights granted to additional securities, the unpredictability of the trading of our common stock and the ability of our board of directors to issue up to 10,000,000 shares, $10 par value, of preferred stock.
 
For a more detailed discussion as to the risks related to Gaming & Entertainment Group, Inc., our industry and our common stock, please see “Management’s Discussion and Analysis or Plan of Operation - Risk Factors” in our Annual Report on Form 10-KSB, as filed with the Securities and Exchange Commission on April 17, 2006.
 
19

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
Item 3.
Controls and Procedures
 
Evaluation of Disclosure Controls
 
Our chief executive officer and chief financial officer, after evaluating the effectiveness of the Company’s “disclosure controls and procedures” (as defined in the Securities Exchange Act of 1934 (Exchange Act) Rules 13a-15(e) or 15d-15(e)) as of the end of the period covered by this quarterly report, have concluded that our disclosure controls and procedures are effective at a reasonable assurance level based on their evaluation of these controls and procedures required by paragraph (b) of Exchange Act Rules 13a-15 or 15d-15.

Changes in Internal Controls
 
There were no changes in our internal controls over financial reporting that occurred during the last fiscal quarter, i.e., the three months ended September 30, 2006, that have materially affected, or are reasonably likely to materially affect, our internal controls over financial reporting.
 
PART II - OTHER INFORMATION
 
Item 1.  Legal Proceedings
 
Not applicable.
 
Item 2.  Unregistered Sales of Equity Securities and Use of Proceeds
 
Not applicable.
 
Item 3.  Defaults Upon Senior Securities.
 
Not applicable.
 
Item 4.  Submission of Matters to a Vote of Security Holders.
 
Not applicable.
 
Item 5.  Other Information.
 
Not applicable.
 
 
20

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES

Item 6. Exhibits
 
(a)    Exhibits.
 
 
31.1
Certifications Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 
 
31.2
Certifications Pursuant to Section 302 of the Sarbanes-Oxley Act of 2002.
 
 
32.1
Certifications Pursuant to Section 906 of the Sarbanes-Oxley Act of 2002 (18 U.S.C. Section 1350).
 

 
21

 
GAMING & ENTERTAINMENT GROUP, INC. AND SUBSIDIARIES
 
SIGNATURE
 
In accordance with the requirements of the Exchange Act, the registrant caused this report to be signed on its behalf by the undersigned, thereunto duly authorized.
 
   
Gaming & Entertainment Group, Inc.
   
(Registrant)
         
Date:
November 13, 2006
By:
/s/ Gregory L. Hrncir
 
     
Gregory L. Hrncir
 
   
Its:
President and Secretary
 


 
22